8/14/2023 0 Comments Maus tank mechanic simulator![]() ![]() This entry was posted in Development Status on 14 April 2019 by Developer. Deleting tanks and unloading the models when they are not needed is the only way to save RAM and allow us to add more tanks. That’s why we need to fix this issue ASAP, although this is a delay in our plans. ![]() What is going to happen if we add another 10 tanks? Right now we’re receiving lot of complaints, that the game takes too much RAM. This was very simple way to work with the tanks, without the need of loading them later.īut this creates a problem with memory management, 10 workshop and 10 test drive tanks that are constantly loaded require lot of RAM. Both tank model versions, the one for the workshop and the one for test drive. The 10 tanks we have currently in the project, up to this point, were always loaded and held in memory. Development Status #71įirst week of the total revolution in tank models loading is behind us. This entry was posted in Development Status on 21 April 2019 by Developer. Next week won’t be fruitful with new mechanics – we’re going to spend it to fix ALL reported bugs – so prepare for an update in upcoming weeks □ With next update we’re pushing this new process, so all feedback is welcome □ Beutepanzers were usually repainted to sport distinctive national emblems and unit insignia in order to reduce friendly fire from other Axis forces. ![]() The Germans used Beutepanzers to gain insight into enemy technology and to augment its own armored forces. One of the member of our community ThatFryedMaus suggested on our TMS Feedback Tracker a poster with KV-1 as being captured and used by Germans. You might of course still choose them in workshop, office and museum. New posters has been delivered to the warehouse. In the TV show, the tank crew was driving the T-34/85 called “Rudy” (Ginger) with the identifying number “102”. Our little tribute to Polish black and white TV series called “Four Tank-Men and a Dog”. The Panzerkampfwagen IV ( PzKpfw IV), commonly known as the Panzer IV, was a German medium tank developed in the late 1930s and used extensively during the Second World War. Can’t wait to run the engine and test it on a test drive. We are currently working on implementing PzKpfw IV Ausf. Yes, this beauty joined our growing tank collection. Welcome to our seventy-second Development Status update. This entry was posted in Development Status on 28 April 2019 by Developer. We’ve made good progress to clean reported bugs, yet we still need at least a week. Last week wasn’t very busy – getting back to work after Easter is a hard job. ![]() One of the new things is also the ability to hide the legend. But you can preview it right now!įrom the new in-game stuff we have improved the layout in the mailbox.įor easier reading we added different colors for example for finished, active or failed contracts. This PDF Manual as well as attached files will be stored in same place as your game is installed with next demo build update. With this manual you will learn how to prepare files such as tank camouflage, decals, posters to your warehouse which can be used in Customization Panel.Īlso you can learn how and where to put your own audio files like music to be played in the Radio. We wrote a nice PDF with instructions of how to make Custom Assets and how to put them to the game. Welcome to our seventy-third Development Status update. This entry was posted in Development Status on by Developer. Or write to us at a good weekend and see you next week! If you have any suggestions, ideas or questions share it with us! □ Currently map is under testing and implementation process is on going. New extraction map (Extraction 6) is coming soon to the game. allows player to finish the offer or start an extraction mission.allows player to get more details about selected offer.allows player to have an overview of his current active offers.options to buy all currently missing parts (dismounted).easy access to all information and status about tank and it’s modules and parts.Some of them are in the Tank Analysis and the Organizer. We have made a number of improvements in User Interface aspects of the game. Welcome to our seventy-fourth Development Status update. ![]()
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